Episodes

Tuesday Jun 29, 2021
Ep 83: Pain
Tuesday Jun 29, 2021
Tuesday Jun 29, 2021
Straight from the mind of Amber, this is an episode where she and Marc discuss games that are "painful". Marc prefers the word "tense". Regardless of what you call it, there's a reason Agricola is both known as "Misery Farm" and beloved by thousands. What makes a game painful rather than pleasant? What tricks can designers use to adjust the perception of their game? Are all board games simply metaphors about the inevitability of death?
2:15 -- The background
6:23 -- Game actions and the perception of time
15:00 -- Kingmaking tangent
18:53 -- Existentialism
27:02 -- Other games that cause Amber "pain"
29:53 -- Generous and non-generous games
37:17 -- Point floors
42:23 -- Non-gamers and not wanting to feel incompetent
46:22 -- Intermediary goals
49:37 -- Games where you can lose on the first turn
59:52 -- Is pain good?
Music: Sailing The Solar Wind by Abstraction
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Tuesday Jun 01, 2021
Ep 82: Reiner Knizia
Tuesday Jun 01, 2021
Tuesday Jun 01, 2021
Amber and Marc are here to talk about perhaps the most prolific board game designer of all time: Reiner Knizia. Going strong since the early 90's, Knizia is a master of making a game no more complex than needed. His games are straightforward and clear--something we see less and less of. Weirdly, this episode is not straightforward, with some truly odd tangents and rants.
1:50 -- Knizia's reputation (and many tangents and rants)
20:24 -- Lost Cities
25:46 -- Battle Line
27:42 -- The Quest for El Dorado
28:49 -- Through the Desert
29:13 -- Medici: The Card Game
30:23 -- Stephenson's Rocket
32:20 -- Babylonia
36:39 -- Abstract isn't the opposite of thematic
39:30 -- My City
43:20 -- Things get...weird
48:02 -- Modern Art
Music: Sailing The Solar Wind by Abstraction
Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.