The Thoughtful Gamer Podcast header image 1
November 21, 2021 @ 12:44 am

Ep 93: Chillcast 4: Chill Again

It's another chillcast, this time with Marc and Amber. It...well, it gets a bit silly. I'm sorry.

1:09 - Literally we talk about the weather
3:52 - Oceans
13:41 - Boardgames: The Board Game (The Card Game)
18:24 - The City
20:52 - Marc explains why Munchkin is no good
22:10 - Pulsar 2849
26:37 - Marc gets really into salad metaphors
29:46 - Dinosauria (but actually there's more talk about Splendor)
32:06 - Yet another food metaphor
33:14 - What is the most chill game?
37:21 - Back to the weather and, like, geography. I'm so sorry
41:34 - Looped right back around to Dinosauria
43:42 - Bat Flip
45:06 - Why the designated hitter rule is an abomination (also I somehow forgot about the existence of Shohei Othani and that one's on me)
53:00 - I mean it's basically a baseball podcast now

Music: Sailing The Solar Wind by Abstraction

Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

Share | Download(Loading)
November 5, 2021 @ 2:57 pm

Ep 92: A Conversation with Austin Smokowicz about Robotech Reconstruction

Austin's enthusiasm for Robotech Reconstruction is plain to see (hear?) in this podcast. As one half of the Dr. Wictz design team, he's gone deep into the lore of this classic anime to create a fascinating game exploring its political and military settings. What emerges is a tense 90-120 minute asymmetric game clearly inspired by the COIN series but also distinct from it in service of the setting. Learn how he balanced a number of different tensions to design and sell this under-seen game.

0:56 - What is Robotech Reconstruction?
4:36 - A brief history of Robotech lore
23:26 - Turning the setting into game form
40:34 - Comparing Robotech Reconstruction and the COIN system
58:05 - Biggest design challenge
1:07:45 - The card trading mechanism
1:15:20 - The playtesting/promotion/preorder period
1:17:35 - The art

See more info and preorder here: https://strangemachinegames.com/robotech-reconstruction/

Dr. Wictz site: https://dr.wictz.com/

Music: Sailing The Solar Wind by Abstraction

Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

Share | Download(Loading)
October 23, 2021 @ 11:37 pm

Ep 91: A Conversation With Jason Perez On Colonialism In Board Games

Marc sits down with Jason Perez from Shelf Stories to talk about colonialism in board games. Along the way they also touch on social media, moral philosophy, and a couple of tangential rants, as is tradition. 

0:30 - Jason's projects
9:25 - Critique of Puerto Rico
25:40 - Endeavor: Age of Sail and the challenge of moral consequences
30:50 - Marc's tangential rant about (and spoiling) The Last Duel
34:39 - Jason gets his own tangential rant in for good measure
38:50 - Recognizing the player's perspectives
41:33 - The way social media distorts our perspective
52:36 - Everyone seems to care more about hypocrisy than the issues
59:16 - What to do as a designer
1:05:16 - Fantasy/Sci-fi colonization games
1:08:24 - Cultivating a better community

Subscribe to Shelf Stories here: https://www.youtube.com/channel/UCnaZ7055IWOdm8XCJfFRDcw

Music: Sailing The Solar Wind by Abstraction

Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

Share | Download(Loading)
October 10, 2021 @ 11:46 pm

Ep 90: Card and Dice Poll Discussion

Marc sits down with Erik Twice, Ryan LaFlamme, and Andrew Holmes to ask each of them about their approaching to selecting their 10 greatest board games of all time. 

3:21 - Erik Twice's approach to selecting his top 10
7:41 - Why Netrunner?
12:27 - Why Sherlock Holmes Consulting Detective?
17:57 - Erik's predictions
25:08 - Cosmic Encounter as board game comedy
34:48 - Erik's thoughts on the top 10
45:01 - Ryan LaFlamme's approach to selecting his top 10
49:28 - Why Triomphe?
53:42 - Why Agricola?
56:29 - Why Monopoly?
1:00:35 - Ryan's predictions
1:01:59 - Ryan's thoughts on the top 10
1:10:47 - Andrew Holmes' approach to selecting his top 10
1:16:41 - Why Whist?
1:22:37 - Why Gloomhaven?
1:29:32 - Andrew's thoughts on the top 10

Music: Sailing The Solar Wind by Abstraction

Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

Share | Download(Loading)
October 3, 2021 @ 5:35 pm

Ep 89: Dice, Fights, and Dividends: Some First Impressions

Marc and Ben talk about a few of the new games they've been playing. They're...all good? It feels weird to have an episode this positive, but there you go.

0:58 - Dice Command
11:55 - Battle for Biternia
31:37 - Boardgames: The Board Game (The Card Game)
43:03 - Union Station
54:19 - The part where I call out Gil Hova about an extremely unimportant opinion
1:01:57 - Robotech: Reconstruction
1:08:22 - Card and Dice Poll information

Music: Sailing The Solar Wind by Abstraction

Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

Share | Download(Loading)
September 3, 2021 @ 2:15 am

Ep 88: Tile-Laying Games

Amber and Marc discuss tile-laying games since they've been playing a number of them lately. What makes tile-laying so compelling? Why is it a feature in so many of our favorite games?

1:29 -- Carpe Diem
3:46 -- Is Carpe Diem simpler than Castles of Burgundy?
9:35 -- Tile laying: what is it?
12:12 -- Variables
15:15 -- Growth
21:00 -- Information density
29:14 -- Tangent: What does "abstract" mean anyways?
37:35 -- The importance of graphic design
40:27 -- Puzzling

Music: Sailing The Solar Wind by Abstraction

Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

Share | Download(Loading)
August 21, 2021 @ 5:07 pm

Ep 87: A Conversation with James Naylor

I sit down with James to talk about his excellent debut game, Magnate: The First City, as well as his next project, cleverly titled Boardgames: The Board Game (The Card Game), and his podcast called Producing Fun. Magnate is such a bold and interesting first design and I'm completely on board for whatever he makes down the road. 

1:07 -- James' start in board games
4:57 -- Starting to design
8:19 -- Creating Magnate: The First City
13:20 -- Developing the "crash" mechanism in Magnate
19:21 -- Different styles of eurogame
24:01 -- Advanced vs basic rules in Magnate
31:38 -- First time game publishing experience
35:03 -- Boardgames: The Board Game (The Card Game)
53:32 -- Adapting a theme to a set of mechanisms
56:35 -- Art strategy
1:00:33 -- Future Naylor Games projects
1:07:32 -- The Producing Fun podcast
1:11:38 -- Comparing the state of games to film history
1:22:25 -- Marc once again floats his pet mechanism by a podcast guest

Music: Sailing The Solar Wind by Abstraction

Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

Share | Download(Loading)
August 8, 2021 @ 12:50 am

Ep 86: Chillcast 3: Revenge of Chill

Marc and Ben have been playing a lot of new games, and you're going to hear about it! Come chill with us.

0:59 -- My City
5:13 -- Coldwater Crown
11:06 -- For Science!
19:51 -- Legends of Andor
27:11 -- Downfall
33:31 -- Exodus Fleet
38:29 -- San Juan
40:57 -- Antike Duellum
45:07 -- The Alpha
49:15 -- Tasty Humans
54:11 -- Glass Road
58:08 -- Anachrony
1:03:44 -- Ranking the games

Music: Sailing The Solar Wind by Abstraction

Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

Share | Download(Loading)
July 23, 2021 @ 11:15 pm

Ep 85: A Conversation with Dan Thurot on Board Game Criticism

Dan Thurot has been reviewing board games for a number of years now, and for my money he's the best in the business. I had the pleasure of sitting down with him to talk about games criticism, and in the course of the discussion we touched on history, economics, literature, and more. Also, lots of Cole Wehrle games.

Find Dan's writing at spacebiff.com 

1:24 -- Dan's start in board game criticism
6:35 -- "Fun"
14:10 -- Changes in board game criticism over the last few years
18:43 -- Misunderstandings about criticism
26:24 -- Board game criticism is still young
29:16 -- Overspecialization of critique
36:18 -- Shared language
48:28 -- The value of historical games
1:00:27 -- Challenges posed by abstraction
1:13:49 -- Civilization games and accidents
1:18:50 -- Playing as the villains

Music: Sailing The Solar Wind by Abstraction

Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

Share | Download(Loading)
July 12, 2021 @ 11:24 pm

Ep 84: Golf, Disc Golf, and Course Design

Marc and Bubba sit down to discuss two different forms of golf. They're still games, just on a larger scale. What makes them compelling as games, and what kinds of lessons can we learn about board games by looking at the history and development of course design?

1:18 -- Difference between a sport and a game
2:59 -- What is disc golf?
4:27 -- Our histories with the sports
12:19 -- Classifying golf and disc golf as games
15:57 -- The appeal of mastery over a difficult game
20:30 -- How will disc golf change in the near future?
24:02 -- Course design
25:26 -- The penal school of design
29:19 -- The strategic school of design
33:20 -- The strategic nature of par 4's
45:07 -- Designing around unorthodox throws in disc golf
49:15 -- Risk/reward, or push-your-luck
51:53 -- The heroic school of design
56:15 -- How should disc golf course design evolve and improve?
1:08:36 -- Applying these lessons to board game design
1:26:24 -- Which sport is best?

Music: Sailing The Solar Wind by Abstraction

Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

Share | Download(Loading)
The Thoughtful Gamer Podcast
Loading Downloads
137Episodes

Followers

Podbean App

Play this podcast on Podbean App