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October 25, 2019 @ 11:17 pm

Ep 58: A Conversation With Tom Russell

For my money Tom Russell is one of the most interesting, thoughtful game designers working. For 90 minutes we go deep into his design process, what he hopes to accomplish with his games, the strategy behind Hollandspiele, and what he considers his best work ever: This Guilty Land. 

1:40 - Tom's Introduction to Board Gaming
11:08 - Starting in Design
20:49 - Publishing and Hollandspiele
29:03 - Design Process and How Do You Make So Many Games?
46:36 - Irish Gauge
48:42 - The Soo Line
55:24 - For-Ex
1:06:07 - This Guilty Land
1:15:56 - What is a Wargame? What is Objectivity?
1:27:52 - Hollandspiele Recommendations

Music: Sailing The Solar Wind by Abstraction

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October 10, 2019 @ 12:19 am

Ep 57: How Do You Critique A Party Game?

This is less an episode about party games than it is about the nature of criticism. Marc, Matt, and Ben sit down (around a single mic, old-school style) and talk about what features contribute to the classification of "party game", and Marc throws out some ideas he had while he was laying in bed trying to sleep. If criticism is not about trying to predict what people will generally like, and if being generally likable is a valuable thing for a party game to have, does criticism of a party game look different? There's also some nonsense and buffoonery in there. The usual.

0:00 - Something about prime numbers and hockey
3:35 - What is a party game?
15:06 - The critical dilemma
26:01 - Some ruminations on the party games we've played
32:03 - Marc's response to the critical dilemma

Music: Sailing The Solar Wind by Abstraction

Like the podcast? Want to watch it being recorded, live? Consider supporting it on Patreon.

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