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September 13, 2017 @ 2:14 pm

Half-Witted Scruffy-Looking Podcast Episode 2

A continuation of the last episode!. Matt tries to reign in Marc, Ben, Jeff, and JR as they nagivate the difficult terrain of the outer rim during the height of the empire, getting into a lot of messes along the way.

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September 7, 2017 @ 5:26 pm

Ep 13: Co-operative Games

(Apologies for the audio quality. I'm investigating what went wrong.)

Marc, Matt, and Orion discuss what makes co-op games unique, what problems can show up in the design, and how games overcome those problems.

Music: Sailing The Solar Wind by Abstraction

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August 31, 2017 @ 2:12 pm

Half-Witted Scruffy-Looking Podcast Episode 1

Matt GM's a game of Fantasy Flight's Edge of the Empire Star Wars RPG system. Marc, Ben, Jeff, and JR nagivate the difficult terrain of the outer rim during the height of the empire, getting into a lot of messes along the way.

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August 23, 2017 @ 5:28 pm

Ep 12: New Games and Old Games and GenCon

We've got a beast of an episode today! Inspired by GenCon, the game conference behemoth, Marc, Matt, and Orion discuss some of the games announced there, some of the games they've been playing recently, and their top 10 favorite old games.

4:12 - 1960: The Making Of The President

18:29 - Seikatsu

23:01 - Outpost: Siberia

27:59 - The Bloody Inn

33:55 - 1960 (reprise)

41:00 - Half-Witted Scruffy-Looking Podcast Recap

1:02:04 - GenCon

1:22:23 - Top 10 Games At Least 10 Years Old

1:52:41 - Netrunner

Music: Sailing The Solar Wind by Abstraction

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August 16, 2017 @ 8:35 am

Desk-side Talks With Marc #4: Twilight Imperium 4

Out of nowhere, Fantasy Flight announced earlier this week that Twilight Imperium 4th edition would be released later this year! Obviously I am very excited about this, but it has a very hefty price tag. I take my critical eye to what we know about the game to help out those wondering if they should buy the 3rd edition now or wait for the new one.

Just as I was about to upload this podcast I saw that Fantasy Flight had released the rulebook. I just read through it--here are my thoughts on the new information the rules revealed. Consider this a supplement to the thoughts on the podcast.

1. The rulebook is exceptionally clear and a huge improvement over the 3rd edition rulebook, which was decent. Fantasy Flight has really done a fantastic job with their rulebooks over the last couple of years, and they deserve a lot of praise for that. It's a remarkeable acheivement, particularly given how inelegant (I say with all fondness) and complicated their games can be.

2. Trade is much more freeform in this edition, with people able to trade both commodities (benign trade goods that don't become active until they're traded) and promissory notes (special powers and benefits on cards) on their turn, Catan-style. The trade strategy card merely refreshes the commodities. I love the idea of promissory notes, and I'm super excited to see what they contain, but I'm skeptical of the more open trading style. As players of Catan know, open trading like that can really slow down a game. I also feel like this weakens the trade strategy card a bit, which is mildly concerning.

3. Invading Mecatol Rex costs influence. Very intriguing. I like special rules involving this center planet, and I'm not sure what to think of this particular wrinkle.

4. The only listed variant ("advanced rules") just adds the promissory notes. I'm quite saddened by this, though I do understand that they're trying to provide the definitive version of the game. I desperately hope that there will be an expansion with a boatload of optional modules to give back that DIY feel to the game. But given that this version is retailing for over 50% more money, that's a very significant monetary investment.

I said in the podcast that I was cautiously optimistic. After seeing the rulebook I'm a hair more optimistic, though I still have a couple of very mild concerns. 

 

Music: Sailing The Solar Wind by Abstraction

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August 9, 2017 @ 1:10 pm

Ep 11: A Conversation With Emil Larsen

We've got a fun one for you today as I talk with Emil Larsen, designer of Burning Rome, a short tactical card game set in ancient times. We discuss the mechanisms of the game, Emil's design philosophy, and how his board game experience helps him with his day job training officers in the military.

0:55 - 1960: The Making Of The President

13:58 - Interview with Emil Larsen

Check out the kickstarter for Burning Rome here: https://www.kickstarter.com/projects/suntzugames/burning-rome

Music: Sailing The Solar Wind by Abstraction

 

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August 2, 2017 @ 2:45 pm

Desk-side Talks With Marc #3: Conflicts of Interest

I get a little fired up on this one. Recently I found out that some reviewers are charging money for reviews, and I make the case that this is an inexcusable conflict of interest that needs to stop. Hear me out.

Music: Sailing The Solar Wind by Abstraction

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July 26, 2017 @ 1:20 pm

Episode 10 Deleted Scenes

RAW AND UNEDITED! Some stuff I cut for time and a bunch of irrelevant tangents. We were very tired. Your peek behind the curtain.

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July 26, 2017 @ 1:09 pm

Ep 10: Mage Knight Rage Night!

Our most heated debate yet! Join Marc, Matt, and Orion as we discuss the merits of Vlaada Chvatil's massive adventure game: Mage Knight. Is it a masterpiece of design or merely "fine"?

Music: Sailing The Solar Wind by Abstraction

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July 19, 2017 @ 9:25 pm

Desk-side Talks With Marc #2: Cult Of The New

Come hang out with Marc as he chills in the office and talks about what he's been playing lately, what he wants to play soon, and the agonizing decision of what Netrunner deck to run at Regionals. Also, some statistical analysis of the BoardGameGeek.com top 100 list to see if there really is a "cult of the new".

1:51 - Tzolk'in

4:30 - Commands and Colors: Ancients

7:45 - Mage Knight and new games

11:48 - Netrunner

16:44 - BGG Top 100 analysis

 

Music: Sailing The Solar Wind by Abstraction

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