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August 16, 2017 @ 8:35 am

Desk-side Talks With Marc #4: Twilight Imperium 4

Out of nowhere, Fantasy Flight announced earlier this week that Twilight Imperium 4th edition would be released later this year! Obviously I am very excited about this, but it has a very hefty price tag. I take my critical eye to what we know about the game to help out those wondering if they should buy the 3rd edition now or wait for the new one.

Just as I was about to upload this podcast I saw that Fantasy Flight had released the rulebook. I just read through it--here are my thoughts on the new information the rules revealed. Consider this a supplement to the thoughts on the podcast.

1. The rulebook is exceptionally clear and a huge improvement over the 3rd edition rulebook, which was decent. Fantasy Flight has really done a fantastic job with their rulebooks over the last couple of years, and they deserve a lot of praise for that. It's a remarkeable acheivement, particularly given how inelegant (I say with all fondness) and complicated their games can be.

2. Trade is much more freeform in this edition, with people able to trade both commodities (benign trade goods that don't become active until they're traded) and promissory notes (special powers and benefits on cards) on their turn, Catan-style. The trade strategy card merely refreshes the commodities. I love the idea of promissory notes, and I'm super excited to see what they contain, but I'm skeptical of the more open trading style. As players of Catan know, open trading like that can really slow down a game. I also feel like this weakens the trade strategy card a bit, which is mildly concerning.

3. Invading Mecatol Rex costs influence. Very intriguing. I like special rules involving this center planet, and I'm not sure what to think of this particular wrinkle.

4. The only listed variant ("advanced rules") just adds the promissory notes. I'm quite saddened by this, though I do understand that they're trying to provide the definitive version of the game. I desperately hope that there will be an expansion with a boatload of optional modules to give back that DIY feel to the game. But given that this version is retailing for over 50% more money, that's a very significant monetary investment.

I said in the podcast that I was cautiously optimistic. After seeing the rulebook I'm a hair more optimistic, though I still have a couple of very mild concerns. 

 

Music: Sailing The Solar Wind by Abstraction

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August 9, 2017 @ 1:10 pm

Ep 11: A Conversation With Emil Larsen

We've got a fun one for you today as I talk with Emil Larsen, designer of Burning Rome, a short tactical card game set in ancient times. We discuss the mechanisms of the game, Emil's design philosophy, and how his board game experience helps him with his day job training officers in the military.

0:55 - 1960: The Making Of The President

13:58 - Interview with Emil Larsen

Check out the kickstarter for Burning Rome here: https://www.kickstarter.com/projects/suntzugames/burning-rome

Music: Sailing The Solar Wind by Abstraction

 

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August 2, 2017 @ 2:45 pm

Desk-side Talks With Marc #3: Conflicts of Interest

I get a little fired up on this one. Recently I found out that some reviewers are charging money for reviews, and I make the case that this is an inexcusable conflict of interest that needs to stop. Hear me out.

Music: Sailing The Solar Wind by Abstraction

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